Please read the National Acrobat Competition Rules and Regulations carefully. Failure to comply with these rules could result in disqualification.
All entries must be sent 21 days prior to the competition date. There is a $10.00 late fee per entry.
A time schedule of the meet along with a map of the meet location will be sent to all entries approximately 7 days before each competition.
All meets are held at Summit Trails Middle School. All meets begin promptly at 1 p.m.
- The doors will open 45 minutes prior to the starting time of the meet. Smoking is not permitted in the building.
- Admission at the door for non-competitors:
- Adults = $10.00
- Children = $5.00
- Under 2 = Free
- Programs = $2.00
- There will be an awards ceremony for each session approximately 30 minutes after the completion of the session. ~ Awards will be given to the top 6 competitors in each session for each mat. Honorable mention ribbons will be given to competitors not in the top 6 places.
- Scores for each session will be posted on the wall after each session’s awards ceremony.
- Specialty trophies will be given to competitors with the 6 highest scores for each compulsory routine.
- Three teams with the highest average score will be awarded a trophy. These scores will be determined by the average of the 6 highest compulsory routine scores for that team.
- Boys and girls will compete together for compulsory routines Pre-school through Level 4 and all other categories. Boys will compete separately in compulsory routines level 5 & Higher. If there is only one competitor in a certain category, he/she must attain 7.8 or higher to achieve a 1st place award.
- Compulsory Routines Levels Pre-school through level 5. Any competitor receiving an 9.0 or higher in the 1st set of preliminary meets are required to move to the next higher level at the next set of Preliminary meets. Levels 6-10 and C.P.T., O.P.T., and mini tramp may compete at the same level all year.
- Championships – Any student having attended 2 of the 4 Preliminary NAC Meetings and they received a 7.2 or higher is qualified to compete at NAC Championships.
- Any student receiving an 9.0 or higher at any meet from the previous season must compete at the next highest level the following season.
- Contestants will be judged by a panel of Competent judges. All decisions are final.
- Competitors will warm up on their mat prior to competing.
Compulsory & Optional Routine – $34
Compulsory & Optional Power Tumbling – $14
Mini Trampoline – $20
Synchronized Routines – $40 Total
NAC Routines 2019 – 2023
Competitors Age is calculated as the age they are on December 31st of the competition season.
Only students competing in or having competed in this season compulsory routine III and higher may compete in any power tumbling categories.
Compulsory Power Tumbling
9.0 Round-Off, Back Handspring, Rebound
9.1 Round-Off, Back Handspring, Back Handspring, Rebound
9.2 Round-Off, 3 Back Handsprings, Rebound
9.3 Round-Off, Back Flip (Back tuck .3 bonus), No Rebound
9.4 Round-Off, Back Handspring, Back Flip (Back tuck .3, layout .5), No Rebound
9.5 Round-Off, 3 Back Handsprings, Back Flip (Bonus, Tuck add .3, Pike .4, Layout .5), No Rebound
9.6 Optional Six Skill Pass. Round-Off is considered a skill. Must contain Back Tuck
or Layout as final skill. Bonuses: Whip .3, Tuck .3, Layout .5, Pike .4,
Connecting Whips .2, Full Twisting Layout .4.
Level 1. First Pass – Straight jump; Second Pass – Tuck Jump
Level 2. First Pass – Straddle Jump; Second pass – Pike Jump
Level 3. First Pass – Dive Roll; Second Pass – Front Fly Spring
Level 4. First Pass – Front Tuck; Second Pass – Front Fly Spring
Level 5. OPTIONALS – Choose 2 passes. All passes start at 8.0
Bonus: Front Tuck – 0.2; Front Pike- 0.3; Tuck Brauni- .5; Pike Brauni .7, Straight Brauni 1.0, Front Full- 1.3; Front Rudi 1.5; Round off Back Tuck- 1.2; Round off Back Pike 1.3; Round off Back Layout- 1.5; Round Off Back Full- 1.8.
Compulsory Routine Pre School- Ages 4 – 5
Forward Roll, Forward Roll Straddle Roll. Pike Forward Roll to lay flat on the mat. Push up into back bend (hold for 3 seconds). Lay flat on mat. Candle stick (hold at top for 3 seconds). Roll up to stand. Cartwheel, turn, Cartwheel.
Compulsory Routine Level 1 – Ages 4 - 7
Pike forward Roll. Pike forward roll, straddle roll. Cartwheel, ½ turn, Chasse’ cartwheel. Second Pass: Pike forward Roll to straddle stretch (hold for 3 seconds). Bring legs together, lay flat on mat push up into back bend, hold for 3 seconds. Lay Flat, candlestick hold for 3 seconds, roll up to stand. Handstand, Cartwheel, run cartwheel.
Compulsory Routine Level 1 – Ages 8 – UP
Pike forward Roll. Pike forward roll, straddle roll. Cartwheel, Chasse’ cartwheel. Second Pass: Pike forward Roll to straddle stretch. Bring legs together, lay flat on mat push up into back bend, hold for 3
seconds. Lay Flat, candlestick hold for 3 seconds, roll up to stand. Handstand, Cartwheel, run cartwheel. Third Pass: Run Round off Rebound, backwards roll.
Compulsory Routine Level 1-A - Ages 8 - Under
Cartwheel, 1 hand cartwheel, chasse’ cartwheel. Back pike roll. Second Pass: Handstand backbend, hold 1 leg up, lay flat, candle stick, roll up to feet. Pike forward Roll, straddle roll to one knee, hold for 3, Knee turn, pop to straddle, back pike roll to stand. Back Pike Roll. Third Pass: Handstand forward roll, Run round off, rebound.
Compulsory Routine Level 1-A - Ages 9 - Up
Cartwheel, 1 hand cartwheel, chasse’ cartwheel. Back pike roll. Second Pass: Handstand backbend, hold 1 leg up, lay flat, candle stick, roll up to feet. Forward Roll, straddle roll to one knee, (hold for 3), Knee turn, pop to straddle, back roll. Back Pike Roll. Third Pass: Handstand forward roll, Straddle Roll. Run round off, rebound to immediate tuck backwards roll.
Compulsory Routine Level 2
Handstand forward roll, straddle roll, dive roll. Handstand backbend, inside out to stand. Handstand pike down, backwards pike roll. Second Pass: Handstand forward roll, sit in a pike sit, right or left side splits hold for 3 seconds, bring legs back together in pike sit, candlestick to straddle roll to one knee, cartwheel from knee, turn bad side cartwheel. Back Pike roll. Third Pass: Handstand back bend kick over, Run 1 hand cartwheel.
Compulsory Routine Level 3
Handstand roll, straddle roll, straddle to handstand roll. Handstand ½ pirouette, back walkover. Second Pass: Chasse’ round off rebound ½ turn 1 hand cartwheel. Kick to handstand, pike down to knees, pop to pike, back roll straddle through back pike roll. Third Pass: Kick to handstand keeping legs split and land on one foot with other foot in the air. Hold for 3 seconds, put foot down, pull up from backbend. Chasse’ Cartwheel, Chasse’ 1 hand cartwheel, Chasse’ Round off rebound.
Compulsory Routine Level 4
Handstand roll, tuck to handstand roll, straddle to handstand roll. Front walkover, holding front leg up, swing through to immediate cartwheel. Second Pass: Handstand ½ pirouette step out, back walkover to handstand, pike down, back pike roll, straddle to feet to immediate back extension roll pike down. Back bend pull up. Third Pass: Tick Tock. Chasse round off rebound, hop 1/2 turn round off rebound.
Compulsory Routine Level 5
Chasse front walk over to immediate chasse round off straddle jump. Back extension roll pike down. Second Pass: Front walkover, swing leg through to switch leg front walkover. Cartwheel swing leg through back walkover. Back walkover to a handstand pike down, back extension roll step out. Handstand ½ pirouette roll out, jump tuck ½ turn. Third Pass: Run layout front handspring.
Compulsory Routine Level 6
Run round off back handspring, rebound. Back walkover switch leg, swing back leg through to back walkover, stop in handstand front walkover out. Second Pass: Chasse’ dive front walkover, tick tock to handstand roll out, straddle to handstand ½ pirouette pike down to knees, straddle through back extension roll pike down. Third Pass: Handstand full pirouette. Chasse’ round off back handspring walk out.
Compulsory Routine Level 7
Round off 3 back handsprings. Second Pass: Straddle to a handstand ½ pirouette, pike down to knees, straddle through to pike sit. From pike sit, back extension roll step out. ½ turn, Cartwheel back handspring walk out, back walkover handspring walk out. Third Pass: Front walkover to a sit, valdez. Foutte’, Handstand 1 ½ pirouette. Chasse’ round off back handspring, floater back handspring walk out.
Compulsory Routine Level 8
Run Round off, back handspring, back tuck. Second pass: (walk to end of mat if needed) Chasse’ kangaroo front walkover, cartwheel back handspring walkout. Handstand straddle through back
extension roll ½ pirouette roll out. Tuck to handstand 1 ½ pirouette step out. Third pass: Handstand step out to immediate back handspring step out. Run Round off back Tuck.
Compulsory Routine Level 9
Run Round off back handspring, back handspring, back tuck. Second Pass: Pike to handstand, 1/2 pirouette, straddle through to pike sit. From the pike sit, back extension roll step out to immediate back handspring walkout, back tuck. Handstand 1 ½ pirouette roll out, to immediate jump ½. Third Pass: (walk
to end of mat if needed). Chasse’ front handspring walkout to front handspring. Step Hop aerial cartwheel.
Compulsory Routine Level 10
Alternates. Second Pass: Handstand 1 ½ pirouette roll out. Back handspring walkout, to immediate back tuck. Back walkover to handstand, ½ pirouette roll out to pike headspring to stand (no squat). Cartwheel to immediate gainer back handspring walkout. Third pass: Chasse’ aerial cartwheel to immediate chasse’ round off back handspring back tuck.
Total Points: 4
Maximum Deduction: .5
Failure, omission, and/or addition of trick constitutes an automatic deduction of .5. Going the wrong direction is also a deduction of .5 (for each pass in the wrong direction). Partially made tricks constitutes deductions up to .4.
Total Points: 3
Maximum Deduction: .1
Deductions of .1 will be taken for each of the following: bent arms and legs, unpointed toes, going crooked on the mat, unnecessary steps and balance errors, and incorrect placement of arms and legs. (Stepping off the mat carries a .3 deduction.) Not walking to the end of the mat at the completion of one’s routine constitutes a .1 deduction. .1 will be deducted for each time skills are not synchronized during the synchronized category.
Total Points: 2
Maximum Deduction: .4
Deductions for how well tricks are executed include the following: Extension of the body during control skills – handstands, cartwheels, walkovers, extension rolls, arabians, handsprings, etc. Holding any kind of handstands is included in this category. Height of all aerial movement is also included in this category.
Total Points: 1
This category includes the overall impression the judges have of the routine or tumbling pass. It includes the following: smile, personality, confidence, continuity of routine and knowledge of the routine.
MINI TRAMPOLINE JUDGING GUIDELINES
Body Position Maximum Deduction: .3 Straddle and Pike jumps – Legs should be parallel to floor. Tuck jump should be tight to chest. Straight jump should be straight perpendicular to floor. Front and back tuck aerial should be in tight tuck position. Flysprings and dive roll – body should be straight. Dive roll – body should hit a straight position parallel to floor before rolling.
Body Lines Maximum Deduction: .3 Includes straight legs, pointed toes and legs together when applicable
Arm Position Maximum deduction: .2 Hands should be on top of foot for Pike and Straddle. Hands should be on shins for tucks jump, front and back tuck aerials. Arms should be by ears on front flysprings and dive rolls and straight jumps. Arms should be up when hitting the trampoline.
Landing Maximum deduction: .3 Show stability after and land in center of mat.
Height of Skills Maximum deduction: .2
Other Falling on a skill = .5 deduction; Touching hands to floor (except for flyspring and dive roll) = .3 deduction Skills must be performed in the correct order. If a pass is done in the wrong order it will receive a 0. If a child runs up to tramp and stops before touching tramp they may start over. If they touch the tramp but don’t jump off, it will be a 0. A double jump on the tramp constitutes a 0 for the pass. Touching the tramp but completing the skill constitutes a .3 deduction.